The Hackable City project

Year of implementation: 
2017
Added value of technology: 
Enhance publicness
Increase the production & co-creation of public open spaces
Increase understanding on users
Technology applied: 
Sensory informatics
Typology of open spaces: 
Streets
Green spaces
Waterfronts
Short description: 

The Hackable City is a research project that explores the potential for new modes of collaborative citymaking, in a network society.

What is the goal of the project?
The Hackable City is a research project that explores the potential for new modes of collaborative citymaking, in a network society. The team's primary case study is Buiksloterham, a brownfield regeneration project in Amsterdam North. Our approach is hands-on. We actively take part in activities in and around the neighborhood. Below, we share our field notes, reflections and insights. Think of it as us thinking out loud, iteratively combining our theorizations towards a framework of what we have called hackable citymaking.

The goal of this research project is to explore the opportunities as well as challenges of the rise of new media technologies for an open, democratic process of collaborative citymaking. How can citizens, design professionals, local government institutions and others employ digital media platforms in collaborative processes of urban planning, management and social organization, to contribute to a liveable and resilient city, with a strong social fabric?

Why is it relevant as Cyberpark: 

The project is relevant because it is part of an overall urban lab policy framework to experiment and innovate with citymaking.

People involved in the project: 

From the COST Action TU 1306, people involved were: Michiel de Lange (Utrecht University); Martijn de Waal (Project leader, University of Amsterdam / Amsterdam University of Applied Sciences).

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