Learning about history of places - the Upper Barrakka in Valletta, Malta

Year of implementation: 
2016
Area: 
123.00m2
Added value of technology: 
Use of ICT as a support and challenge for new outdoor activities
Technology applied: 
Position informatics
Typology of open spaces: 
Parks and gardens
Short description: 

A learner/visitor standing on the terrace close to the lift of the Upper Barrakka in Valletta, facing Senglea point across the harbour will have his/her mobile activated by GPS. Learner is prompted to follow a learning experience about the attack on Senglea point during the Great Siege. After confirming access to App a resource template is activated on the mobile device that guides the user though suggestions to identify the location, structure, special features (or their absence)and other details as compared to historical documentation displayed on screen or referred to in audio / video commentaries. Different moments during the attack can also be reconstructed through the appropriate media displayed on the mobile/tablet.

This mobile learning experience exploits the educational potential of historical places, spaces and buildings within the capital city of Malta, Valletta and the surroundings. Using the communications infrastructure, the upper Barrakka Gardens in Valletta are changed to interactive learning environments, enriching the physical experience with the digital overlay. Technology helps to extend the learning experience beyond the location where the citizen / learner is to include other physical places , in this case Senglea point across the Grand Harbour. It extends also the learning experience in cyberspace for example linking to representations and simulations of other places of interest.

Why is it relevant as Cyberpark: 

The educational potential of cyberparks is both exploited and enhanced. Through digital technologies and communications infrastructure urban spaces and buildings are change to immersive, interactive educational environments. They also serve as a context for learning through designing and communications by using digital technologies to comment, share reflections, ideas and digital creations (digital photos and videos). Hence such urban places serve as locations for learning, communicating, creating and sharing knowledge.

People involved in the project: 

History content expert, expert learning designer, Software developers and engineers, visitors of historical sites

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